![]() There's a lot to love here, and again it's very much a love letter to your RE/SH games of yore, but ultimately it could have used a narrowing of scope and some better combat to truly make this a classic. Backtracking to get certain items, solve certain puzzles, and even get the "best" ending can take hours. The mansion is creepy, the puzzles are well designed, but it just commits one of the cardinal sins of horror games in that it's too long. Let's get the good out of the way first: - Lots of puzzles, mostly very well designed - A fun story that had some weird, enjoyable twists, if a little cliched at times - Environmental feel and atmosphere - Improvised weapons that are creative and fun to use - Doesn't use jumpscares Don't like: - Combat feels very stop and start, could have been more fluid - Certain mechanics which drive the plot are brought up and used once and then completely forgotten about - Certain portal/time travel mechanics are NOT explained are just there to make the plot work and are never explained - It's too long - Very bad voice acting (and not in the fun, campy way) Overall, this could have been a really tight 4-6 hour experience. Specifically, it has all the gameplay and style of Resident Evil 1 and the absurd "cultist rebirthing an ancient god" plot of Silent Hill 3. Tormented Souls is a love letter to fixed-camera angle, tank-controlled style horror games like Resident Evil and Silent Hill of the PS1 era. Also it's worth noting that there are many points in the game, that they forcefully put that horrendous annoying soundtrack on to make the game scarier and they failed (you'll know what I mean). Story is quite interesting too, although no crazy plot twists or something completely new. There are many points in the game that the limited view angles make the game much more scarier, something third-person view could never achieve. ![]() They got the inspiration from the old Resident Evil and Silent Hills games, almost everyone probably knows that. Camera angles on the other hand is the sell point of this game. Combats are normal, nothing worth noting. Puzzles are fine, they're not very complex but not utterly easy, nothing too specials compared to most games. Puzzles are fine, they're not very complex but not utterly easy, nothing too specials Fixed-camera is not dead, this game proved that. Fixed-camera is not dead, this game proved that.
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